No matter what the functionality, however, wrist-worn wearables haven’t diverged much from the standard bangle-bracelet shape. It’s often a matter of practicality—a simple cuff will fit on every wrist—but it means that devices are rarely a perfect fit. “When you create wearables, there’s a lot of guesswork as to where the thing you’re making touches the skin,” says Madeline Gannon, a researcher at Autodesk.
How might we craft more personalized devices in the future? By removing the guesswork entirely. As Gannon puts it, “If you’re going to be designing things for the body, why not just design them on the body?”
Gannon says. “Your skin and hand are the equivalent of the mouse and keyboard.” The bespoke designs could then be made real with a 3-D printer." WIRED
How might we craft more personalized devices in the future? By removing the guesswork entirely. As Gannon puts it, “If you’re going to be designing things for the body, why not just design them on the body?”
Gannon says. “Your skin and hand are the equivalent of the mouse and keyboard.” The bespoke designs could then be made real with a 3-D printer." WIRED